

If you have the Magical Aptitude feat, you get a +2 bonus on spellcraft checks. You take a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible). Special: If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing wish a spell or effect from your specialty school. The DCs for Spellcraft checks relating to various tasks are summarized on the table above. No retry.Ĭheck: You can identify spells and magic effects. Understand a strange or unique magical effect such as the effects of a magic stream. No retry.ĭraw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires a full round action.Īfter rolling a saving throw against a spell targeted on you, determine what that spell was. No retry.ĭecipher a written spell (such as a scroll) without using read magic. Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. You must be able to see or detect the effects of the spell. Identify a spell that's already in place and in effect. When using read magic, identify a symbol. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required.

When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. Prepare a spell from a borrowed spellbook (wizard only).

No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Learn a spell from a spellbook or scroll (wizard only). (You must see or hear the spell's verbal or somatic components.) No action required. When using read magic, identify a glyph of warding, No action required. Use this skill to identify spells as they are cast or spells already in place.
